Our team has produced work for:
Work by members of the Boole team. Client projects show the production and the companies that own them.
Envy
Squidward
Pixar Intro Game in Maya (Go Junior!)
Bree
Crayola Burguer King
Spongebob
Game Character
Mr. Krabs
Spongebob (Pre project)
Vovó
Fox Design + Lighting Exploration
Dreambuilders
Dad
Surfer
Monster Morning
EyeLids Master for Maya
Farmer
Larry the Lobster
Portrait of Ana
1-click symmetry tool for Maya
Torsos
Surfer
Rigging Systems in Maya
Expression tests
Tiger
Viking
Plankton
Kyle (InsideOut 2 - Pixar)
Stout Rabbit (Luck, 2022)
Skinny Rabbit (Luck, 2022)
Toy Story Mattel
Oldwoman boxer
Mrs. Puff
Disney Sorcerer's Arena
Boy
Ciro 3D proposal for Doggy World
Fighter
Dora and The Lost City of Gold / Boots Character Early Design
Disney Sorcerer's Arena
Boole combines film-quality 3D craft with software engineering. We design characters and assets, build our own games and apps, and create AI and pipeline tools that make production faster.
Character modeling, topology design, sculpting and rigging for film, advertising and games.
AI-assisted tools and workflows for art production, content and automation.
Mobile and web apps, from concept and design to store release.
Original mobile games with physics-driven gameplay and polished art.
Production tools and plugins, including Python tools for Autodesk Maya.
Original audio and video podcasts, from writing and recording to publishing.
A physics arcade game: swing a burger on a stretchy cheese rope and smash the food targets — the faster you go, the bigger the boom. Coming soon to the App Store and Google Play.
A children's podcast where curiosity turns into adventure. Kids travel through time and meet ancient civilizations, inventors, planets and historical figures, told in a light, educational and fun way. In Portuguese, hosted by Ana Ozenda.